I'm not talking the standard step-forward, push back up type, I'm talking stepping at angles and especially stepping sideways. You'll see a noticeable improvement in your pivoting speed, which will in turn allow you to develop more effective fakes and generally become more capable with the disc in your hands.
In our first Issue of 2009, we wanted to explore one of the first concepts that every players learns: breaking the mark. Modern defenses rely on the mark to limit the available field space for the thrower. Great players can escape those limitations. How do they do it?
I've heard it said that you need to perform a throw 10,000 times in order to master it (e.g., 10,000 forehands), which is perhaps an ultimate paraphrasing of the 10,000 hours rule--for the uninitiated, this states simply that in order to reach an expert level of proficiency at something--ANYTHING--you need to invest about 10,000 hours into experience/practice/whatever you want to call it.
The key difference between the backhand and forehand hucks is how the body generates power and how power is transferred. Forehands are much more of a finesse throw, but you can still generate a very significant amount of power using your body properly.
There's likely no play more exciting in Ultimate than the huck. A team puts everything on the line for one big throw, for a moment of glory. But how do the best throwers in the game throw the disc so far and with so much accuracy?
This is more or less the compilation of all the useful ultimate-related links I've read.
I did a lot more blog reading last year and especially the year before that, which is when I came across most of these--that was the golden age of ultimate blogging...
The funny thing is half the people teaching ultimate teach people to pivot as if it is central to being a good thrower. And the other half that don’t stress pivoting, aren’t stressing not pivoting… they’re just ignoring it.
Talks about the different trajectories, grips, throws, and several types of releases you may want to try on your pulls.
Many of you may be familiar with the standard set of 100 throws. They're effective, but there are other aspects we can vary (speed, height, etc...). So here are 2 other sets of throws you can use.
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